Classic
Balanced and reliable. The standard choice.
Test, build, explode. Chase crazy upgrade combinations, re-roll the shop until the one perfect upgrade completes the build, race the clock to level 9 — then push into endless. Run after run after run.
BRICKY · SHOPKEEPER'S NOTEHypothesis: you can't stop at one.
Nine ball types, each with its own feel. They unlock in order as you complete runs — Classic → Speedster → Powerhouse → Lucky → Mini → Miser → Explosive → Swarm → Hoarder. Pick the subject that matches your build.
Balanced and reliable. The standard choice.
+20% speed for faster gameplay.
+30% damage. Slower ball and paddle.
2.5x more special brick spawns.
Smaller ball and paddle. +55% score.
Earn less cash, but gain 2x score.
4x bomb spawns. Guaranteed per level.
Start with 3 balls. Half damage.
Carry 6 upgrades instead of 5.
The mid-run shop is where runs are won. Drop any 5 of the 25 real upgrades into the flasks as reagents, run the experiment, and get your build's reaction rating. Re-roll until the one perfect upgrade completes the build.
Every run is a race: fight the clock to level 9, spend your earnings at the shop, stack your upgrades — then push through the gate into endless. The build you bring decides how far past the gate you get.
Lab note: level 9 isn't the finish line. It's the door.
The trial run ends. The real runs don't — level 9 opens the gate, and endless mode never closes it. Nine balls, twenty-five upgrades, one wrist.