● NOW PLAYING: RUN #47 SIDE A · THE RUN LAB SESSIONS
The roguelike brick-breaker for Wear OS smartwatches

EVERY RUN IS AN EXPERIMENT.

Test, build, explode. Chase crazy upgrade combinations, re-roll the shop until the one perfect upgrade completes the build, race the clock to level 9 — then push into endless. Run after run after run.

Meet the subjects ↓
TRIAL RUN #47 · LIVE SIMULATION
DATA COLLECTED0
TIME30s
SUBJECTClassic
RUN DATA LOGGED

TRIAL COMPLETE

DATA COLLECTED: 0

That was 30 seconds. Imagine endless.

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Move your pointer or finger to steer the paddle · 30 seconds · combos light up the field
Bricky the shopkeeper with a clipboard

BRICKY · SHOPKEEPER'S NOTEHypothesis: you can't stop at one.

LAB CATALOG v9 · SUBJECTS REGISTERED: 09

MEET THE SUBJECTS

Nine ball types, each with its own feel. They unlock in order as you complete runs — Classic → Speedster → Powerhouse → Lucky → Mini → Miser → Explosive → Swarm → Hoarder. Pick the subject that matches your build.

SPEC-001
Classic ball specimen

Classic

Balanced and reliable. The standard choice.

#F5E6D3NO PARTICLES
SPEC-002
Speedster ball specimen

Speedster

+20% speed for faster gameplay.

#00D9FFSPEED LINES
SPEC-003
Powerhouse ball specimen

Powerhouse

+30% damage. Slower ball and paddle.

#FF6B35IMPACT WAVES
SPEC-004
Lucky ball specimen

Lucky

2.5x more special brick spawns.

#FFD700SPARKLES
SPEC-005
Mini ball specimen

Mini

Smaller ball and paddle. +55% score.

#9C27B0SPARKLES
SPEC-006
Miser ball specimen

Miser

Earn less cash, but gain 2x score.

#B87333COIN ETCHINGS
SPEC-007
Explosive ball specimen

Explosive

4x bomb spawns. Guaranteed per level.

#FF4500EMBER GLOW
SPEC-008
Swarm ball specimen

Swarm

Start with 3 balls. Half damage.

#8E24AATRIO ORBS
SPEC-009
Hoarder ball specimen

Hoarder

Carry 6 upgrades instead of 5.

#39FF14SPARKLES
HYPOTHESIS TESTER · RE-ROLL LOOP ACTIVE

THE RE-ROLL BENCH

The mid-run shop is where runs are won. Drop any 5 of the 25 real upgrades into the flasks as reagents, run the experiment, and get your build's reaction rating. Re-roll until the one perfect upgrade completes the build.

Flask eruption fountaining upgrade cards Bricky pouring a flask
FLASK 1
drop a reagent ↓
FLASK 2
drop a reagent ↓
FLASK 3
drop a reagent ↓
FLASK 4
drop a reagent ↓
FLASK 5
drop a reagent ↓
EXPERIMENT PHASES 01–09

RACE THE CLOCK

Every run is a race: fight the clock to level 9, spend your earnings at the shop, stack your upgrades — then push through the gate into endless. The build you bring decides how far past the gate you get.

Level 1 to 9 race schematic with the ENDLESS gate
Lv.1
first contact — learn the paddle
Lv.2
the bricks get teeth
Lv.3
the clock gets loud
Lv.4
the shop gets serious
Lv.5
combos or bust
Lv.6
your build comes online
Lv.7
survive the swarm
Lv.8
everything maxed, everything fast
Lv.9
the gate
ENDLESS
Bricky with a stopwatch Lab note: level 9 isn't the finish line. It's the door.

THAT WAS 30 SECONDS.
IMAGINE ENDLESS.

The trial run ends. The real runs don't — level 9 opens the gate, and endless mode never closes it. Nine balls, twenty-five upgrades, one wrist.

The gate to endless mode, open
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