WIKI
Controls, all 9 ball types, all 25 upgrades with real numbers, scoring — quick, practical, and wrist-first. The complete reference for the Wear OS roguelike brick-breaker.
Core loop
Brick Run is built around short roguelike runs. Break bricks, earn currency, then buy upgrades mid-run to push farther and score higher. When the run ends, you draft a new build next time — different ball, different shop, different plan.
Controls
- Crown: precise, consistent control for micro-adjustments.
- Touch: fast corrections and quick directional changes.
- Tip: keep your wrist relaxed; small inputs go a long way.
Ball types — all 9
Balls unlock in order as you complete runs: Classic → Speedster → Powerhouse → Lucky → Mini → Miser → Explosive → Swarm → Hoarder. Each changes the feel of a run.
| Ball | What it does | Look |
|---|---|---|
| Classic | Balanced and reliable. The standard choice. | Warm beige, no particles |
| Speedster | +20% speed for faster gameplay. | Cyan, speed lines |
| Powerhouse | +30% damage. Slower ball and paddle. | Coral, impact waves |
| Lucky | 2.5x more special brick spawns. | Gold, sparkles |
| Mini | Smaller ball and paddle. +55% score. | Purple, sparkles |
| Miser | Earn less cash, but gain 2x score. | Copper, no particles |
| Explosive | 4x bomb spawns. Guaranteed per level. | Orange-red, impact waves |
| Swarm | Start with 3 balls. Half damage. | Violet, speed lines |
| Hoarder | Carry 6 upgrades instead of 5. | Neon green, sparkles |
Upgrades — all 25
Buy upgrades mid-run from the shop. Rarities: COMMON UNCOMMON RARE. Cost is run currency; most upgrades level up for stronger effects.
| Upgrade | Rarity | Cost | Max Lv | Effect |
|---|---|---|---|---|
| Paddle Size | COMMON | 5 | 5 | Paddle width ×1.2, +0.2 per level (up to ×2.0) |
| Ball Speed | COMMON | 4 | 5 | Ball velocity ×1.15, +0.15 per level (up to ×1.75) |
| Multi Ball | RARE | 6 | 5 | +1 ball per level (up to 5 extra balls) |
| Magnetic Paddle | COMMON | 4 | 5 | Ball is easier to control (flat magnet strength 1.5) |
| Piercing Ball | RARE | 8 | 3 | Ball pierces 2 → 4 bricks per bounce |
| Time Bonus | COMMON | 5 | 5 | +10s per level (up to +30s) |
| Score Multiplier | RARE | 6 | 5 | +0.5x points per level (up to +2.0x) |
| Lvl Reward ↑ | COMMON | 5 | 5 | Base reward +2 per level (up to +10) |
| Lucky Drops | COMMON | 4 | 3 | Chance for $ from bricks: 10% → 30% |
| Combo Mastery | COMMON | 5 | 3 | Longer combos, higher multipliers (decay reduction 0.10 → 0.20) |
| Free Ball | COMMON | 5 | 3 | +1 extra life per level (up to 3) |
| Damage Increase | COMMON | 6 | 3 | +1 brick damage per hit, per level |
| Bomb Factory | UNCOMMON | 5 | 5 | Guarantees bombs spawn in every level |
| Bomb Damage | UNCOMMON | 6 | 5 | Increases explosion damage from bomb bricks |
| Coin Fountain | UNCOMMON | 7 | 5 | Guarantees coin bricks spawn in every level |
| Extra Ball Factory | UNCOMMON | 7 | 3 | Guarantees extra ball bricks spawn in every level |
| Ball Chain Reaction | RARE | 8 | 3 | Every 10th brick explodes (then every 8th, 6th) |
| Red Line | COMMON | 6 | 2 | Damage +3.0x → +4.0x when time runs low |
| Double Interest | RARE | 8 | 2 | Interest on your balance ×2.0 → ×3.0 |
| Interest Cap Increase | UNCOMMON | 5 | 4 | Max interest per level +5 per level (cap 15 → 30) |
| Double Points | UNCOMMON | 6 | 3 | 2x points on brick break (up to ×3) |
| Brick Value Up | UNCOMMON | 6 | 3 | +1 to all brick values each level (up to +3) |
| Level Clear 2x | RARE | 7 | 3 | 2x score when a level is cleared (up to ×4) |
| Weaken Bricks | COMMON | 5 | 4 | -1 HP on bricks, 50% chance for more |
| Fewer Bricks | COMMON | 5 | 4 | Level starts with fewer bricks (−2/−4/−6/−8) |
Strategy: prioritize one win condition (clear speed, survivability, multipliers), then pick upgrades that multiply that plan. Leveling a good upgrade often beats taking a new weak one.
Scoring & high scores
The goal is to chase your personal best. Every brick is worth 100 × your multipliers; combos raise the multiplier the longer you go without missing, and clearing a level banks 10 points per second left on the clock. The high-score board records your level, score, ball type, and run earnings.
Tips
- Pick a ball type that matches your upgrade plan.
- On small screens, consistency beats flashy risk.
- If your build is online: play safer and protect the run.
- Bomb bricks clear their neighbors — aim for clusters.
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