● NOW PLAYING: RUN #47 SIDE A · THE RUN LAB SESSIONS

WIKI

Controls, all 9 ball types, all 25 upgrades with real numbers, scoring — quick, practical, and wrist-first. The complete reference for the Wear OS roguelike brick-breaker.

Core loop

Brick Run is built around short roguelike runs. Break bricks, earn currency, then buy upgrades mid-run to push farther and score higher. When the run ends, you draft a new build next time — different ball, different shop, different plan.

Controls

  • Crown: precise, consistent control for micro-adjustments.
  • Touch: fast corrections and quick directional changes.
  • Tip: keep your wrist relaxed; small inputs go a long way.

Ball types — all 9

Balls unlock in order as you complete runs: Classic → Speedster → Powerhouse → Lucky → Mini → Miser → Explosive → Swarm → Hoarder. Each changes the feel of a run.

Ball What it does Look
ClassicBalanced and reliable. The standard choice.Warm beige, no particles
Speedster+20% speed for faster gameplay.Cyan, speed lines
Powerhouse+30% damage. Slower ball and paddle.Coral, impact waves
Lucky2.5x more special brick spawns.Gold, sparkles
MiniSmaller ball and paddle. +55% score.Purple, sparkles
MiserEarn less cash, but gain 2x score.Copper, no particles
Explosive4x bomb spawns. Guaranteed per level.Orange-red, impact waves
SwarmStart with 3 balls. Half damage.Violet, speed lines
HoarderCarry 6 upgrades instead of 5.Neon green, sparkles

Upgrades — all 25

Buy upgrades mid-run from the shop. Rarities: COMMON UNCOMMON RARE. Cost is run currency; most upgrades level up for stronger effects.

Upgrade Rarity Cost Max Lv Effect
Paddle SizeCOMMON55Paddle width ×1.2, +0.2 per level (up to ×2.0)
Ball SpeedCOMMON45Ball velocity ×1.15, +0.15 per level (up to ×1.75)
Multi BallRARE65+1 ball per level (up to 5 extra balls)
Magnetic PaddleCOMMON45Ball is easier to control (flat magnet strength 1.5)
Piercing BallRARE83Ball pierces 2 → 4 bricks per bounce
Time BonusCOMMON55+10s per level (up to +30s)
Score MultiplierRARE65+0.5x points per level (up to +2.0x)
Lvl Reward ↑COMMON55Base reward +2 per level (up to +10)
Lucky DropsCOMMON43Chance for $ from bricks: 10% → 30%
Combo MasteryCOMMON53Longer combos, higher multipliers (decay reduction 0.10 → 0.20)
Free BallCOMMON53+1 extra life per level (up to 3)
Damage IncreaseCOMMON63+1 brick damage per hit, per level
Bomb FactoryUNCOMMON55Guarantees bombs spawn in every level
Bomb DamageUNCOMMON65Increases explosion damage from bomb bricks
Coin FountainUNCOMMON75Guarantees coin bricks spawn in every level
Extra Ball FactoryUNCOMMON73Guarantees extra ball bricks spawn in every level
Ball Chain ReactionRARE83Every 10th brick explodes (then every 8th, 6th)
Red LineCOMMON62Damage +3.0x → +4.0x when time runs low
Double InterestRARE82Interest on your balance ×2.0 → ×3.0
Interest Cap IncreaseUNCOMMON54Max interest per level +5 per level (cap 15 → 30)
Double PointsUNCOMMON632x points on brick break (up to ×3)
Brick Value UpUNCOMMON63+1 to all brick values each level (up to +3)
Level Clear 2xRARE732x score when a level is cleared (up to ×4)
Weaken BricksCOMMON54-1 HP on bricks, 50% chance for more
Fewer BricksCOMMON54Level starts with fewer bricks (−2/−4/−6/−8)

Strategy: prioritize one win condition (clear speed, survivability, multipliers), then pick upgrades that multiply that plan. Leveling a good upgrade often beats taking a new weak one.

Scoring & high scores

The goal is to chase your personal best. Every brick is worth 100 × your multipliers; combos raise the multiplier the longer you go without missing, and clearing a level banks 10 points per second left on the clock. The high-score board records your level, score, ball type, and run earnings.

Tips

  • Pick a ball type that matches your upgrade plan.
  • On small screens, consistency beats flashy risk.
  • If your build is online: play safer and protect the run.
  • Bomb bricks clear their neighbors — aim for clusters.

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